Fuse
Gameplay
Fuse is a timed strategy game played with dice and cards. The object of the game to diffuse all the bombs within 10 minutes using different dice combinations. One of the best parts, in my opinion, is that the only opponent in this game is the clock; players work together to diffuse all the bombs before time runs out.
The game comes with 49 bomb cards, 25 custom dice, 1 dice bag, 11 fuse cards, and 5 advanced bomb cards. You can read more about the uses of the fuse cards and the advanced bomb cards in the Variations section.
To set up the game, check out the chart to determine how many bomb cards you need—it’s based on the number of players and the level of difficulty you desire. I strongly recommend starting out with the “Training” level, because this game is a lot harder than you think. Once you have the correct amount of bomb cards, place two face up in front of each player and five face up in the middle, with the remaining deck within reach. Of the two cards in front of each player, one should be a 3- or 4-point card, and the other should be a 1- or 2-point card. The points signify how difficult the diffusion will be.
Each bomb card has a different combination of icons that will tell you which dice you need to diffuse it. You may need a certain color, you may need a certain number, you may need a certain color or number, etc. There’s a page in the instruction sheet that tells you what each icon means—I’d recommend having this handy. Some cards call for a stack or a pyramid, in which case you need to stack specific dice on top of one another in a certain order to diffuse the bomb.
Once you’re set up, the clock begins—set a timer on your phone for 10 minutes. The game is played in a series of turns. Here’s a look at the components of a turn:
If you manage to diffuse all the bombs before the 10 minutes is up, you win! For some, winning or losing is enough, but if you’d like to keep track of your skills over time, you can also score the game. You get 10 points if you win, 1 point per full 10 seconds left on the countdown clock (if you saved the ship), and the total points shown on all successfully defused bombs.
History
Fuse was invented by Kane Klenko and was released in 2015. Kane is from the Madison, Wisconsin area and has invented numerous board games throughout his career. He’s also directed art on few different projects as well. His specialty is unique real-time and dice mechanics. Fuse was published by Renegade Game Studies. Other artists involved in the production of the game include Hokunin, Chris Ostrowski, and Sean Thurlow.
Variations
If you’ve somehow mastered all the difficulty levels, or simply want to spice up the game, you can introduce Fuse Cards or Advanced Bomb Cards.
Even if you can’t find someone to play with you, you can play Fuse as a one-player game. If you choose to do so, set up and game play are the same, but instead of drawing one die per person from the dice bag, draw three. You must place all three.
Reception & Awards
In 2016, Fuse was a Mensa recommended game.
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